![]() ![]() The depth of rosters, stadiums, and game types is impressive but some things are missing that I would enjoy. Good game with great potential but some important flaws its kinda wierd, ads this game was ported over from japan. Stay away from it if your lookig for a truly hard core sim, though the carrer mode isnt bad. The pitching fielding and batting are all simple, and you know what its a great way to have fun with the kids and they can compete with you.Īnyway my self i would on a 1-10 scale give this an 8 for the fun it has gave on many a sunday afternoon.īuy this for a great fun afternnon of on serious baseball. this game is cartoonish, not a hard core baseball sim but really fun to play. When i got the game i decided to be my home town Royals, well let me not bore you with all my ok the royals arnt good but i love going to the games talk. Any way i saw a review for this game in a magazine and decided to giv it a try. I love Baseball, and i was looking for a game to kill time till the season startsand help cure the college football and NFL blues, not that i dont like football i just couldnt get into it this year, Im sure because my beloved chiefs never got it together. I have no ties to them but have found it to be a great site to find out what real gamers think about games before I buy or rent. You can also read many other reviews on this game at. ![]() ![]() As for the playability and the many different game play options, it ranks up there with any other sports game for the wii or baseball games on other systems. I think I would give this game a 8.5 out of 10 just because it is lacking in the graphics department. Then you can actually use the player to play games. The game has all the players you know and love and the announcer is not excessively annoying.Īnother cool feature is one that mixes an RPG style player development part of the game where you create and train a player as he comes up through the ranks from college (or high school I can't recall) on. If you want increased difficulty (ie aiming and timing for hitting and pitching) you can use the alternate controls (nunchuk for direction and the remote more like a traditional game pad). The interface works well with the remote and gives you the option of using the remote to swing the bat and pitch by actively swinging. Unlike MLB 2k08 in which you smack homeruns in every at bat with no name players, power pros is more realistic rewarding only good aim and timing. Sort of bucks the trend of the realistic looking sports games on other systems like xbox or PS3. All aspects of the game (pitching, fielding, batting, base-running and management) can be assigned to the AI.The game makes up for in play what it lacks in graphics. playing an exhibition match or completing success mode. Those are earned after certain game events, e.g. There is also a shop where the player can purchase baseball cards (report cards of the included licensed MLB athletes) with Power Major Points. The other playing modes are more traditional: exhibition (a single match), practice, league (with up to six teams), season (the player comes the general manager of a team for ten years) and home derby. However, the available options are limited by the available fate cards - for example, two "yes" cards result in the option to answer "yes" twice. answering a request from the girlfriend or the offer to become the team's captain). At some points there are special events where the player has to make decisions (e.g. to restore vitality which limits what can be achieved in a day) or better equipment. The earned pay can be spent on items (e.g. This is especially important during the first three years when the player character is still in college: here a significant portion of time has to be spent with studying (failing college will end the career early!) or with a part-time job for money. However, there is also the personal life to take care of (which also affects other statistics such as popularity). ![]() Training eventually awards a level-up and the possibility to improve statistical values. During this mode the player needs to choose how to utilize the given time, for example with different training exercises. Success mode is the heart of the game: in this mode the player creates a single athlete and follows his way to the top. The Wii version features limited motion controls, but only in exhibition matches and home run derby. swinging is a matter of positioning the bat in the strike zone and hitting a button. On the field the game uses relatively simple two button controls, e.g. For example the tactics of each athlete can be changed in detail, there are about 75 skills which change the athletes' abilities and there is extensive statistical tracking for the player's performance as well. While the graphics and especially the athletes are not at all realistic, the game still has a strong focus on statistics and the simulation aspect. ![]()
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